int InRectangle( float pt[2], float rect[4] )
{
int contained = 0;int result = 0;
if( (pt[0]>=rect[0]) && (pt[0]<=rect[2])){
contained++;
}
if( (pt[1]>=rect[1]) && (pt[1]<=rect[3]) ){
contained++;
}
if ( contained == 2 ){
result = 1;
}
return result;
}
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